Beacon Primary School: Envisioning the Future, Varied Perspectives |
Beacon Primary School: Envisioning the Future, Varied Perspectives
Beacon
Primary leverages technologies to bring about engaged learning and to
create a stimulating learning experience for pupils. Pupils will extend
their learning beyond knowledge, skills and values to grow the ability
to envision for the future and contribute to make a difference.
Highlights include the diverse digital learning spaces and innovative
key programmes. Diverse digital learning spaces Learning
spaces that support Beacon's key programmes to extend pupils' learning
experiences include technology-enabled physical space and 3D virtual
learning environment. (a) Technology-enabled Physical Space The
ICT-enabled classrooms and learning spaces with flexible furnishings
enhance mobility, multiple interaction modes and collaboration. These
physical learning spaces are expanded with wireless connection and
enriched with 1 to 1 connectivity to Beacon World and online resources
to optimise pupils' learning. (b) 3D virtual learning environment An
integrated web-based learning environment called Beacon World is being
developed in collaboration with industry partners to enrich learning
using the following features: - 3D virtual simulations:
Pupils will be able to create and showcase their digital products as
well as explore ideas and abstract concepts in simulated environments to
nurture their creativity and foster inquiry skills, thus, deepening
their learning in new contexts. - Advanced web-based collaboration: Pupils will be able to collaborate online for brainstorming sessions, project work, peer review and peer editing. - One-stop school portal functionalities:
The integrated platform will support pupil data management and
monitoring, online communication with parents, online searches,
assessment (such as online testing and feedback), learning resources and
learning applications (e.g. server-based software applications). Key programmes The school will deliver its customised curriculum through three key programmes to develop pupils holistically: (a) Media and Arts Channel:
This programme seeks to develop language abilities, aesthetic
appreciation, global and cultural awareness and a sense of belonging to
the community through learning languages, Art, Music and Social Studies.
Through integrating different disciplines in this programme, pupils
will develop competencies in creatively communicating their ideas,
feelings and experiences in a variety of digital media. (b) Investigative Channel:
This programme seeks to develop inquiry and reasoning skills through
the three main pillars in the Investigative Channel – investigative
pedagogy, problem solving, and integration of Mathematics and Science
contents. Pupils will develop their curiosity, innovative vision and
problem-solving abilities through digital tools such as digital modeling
and games, in authentic contexts. (c) Wellness Channel:
This programme seeks to develop the skills, values and attitudes for
pupils to manage their own learning, emotional development, social
interactions and physical well-being. It is designed to cater to our
pupils' holistic well-being through Physical Education, Health
Education, Civics and Moral Education, and Pastoral Care Lessons. Download the project brochure in PDF, courtesy of IDA
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Canberra Primary School: Empowering the Future Today |
Canberra Primary School: Empowering the Future Today - Creators in the 21st Century and Beyond
Canberra Primary School's proposed six-year Canberra Experience comprises three key programmes - Discoverer, Global Learner and Attuned Learner.
Each key programme will be designed to deliver the national curriculum
and 21st century skills through collaborative knowledge building-based
pedagogies and assessment. These pedagogies include Experiential
Learning, Inquiry-Based Learning, Cognitive Apprenticeship and Human
Dynamics-Based strategies. A range of assessment modes which include
assessments of and for learning, performance based and portfolio based
assessments, and self and peer assessment, will be employed to inform
teachers' instructional practices and students' learning. IDM/ICT tools
will be harnessed for such learning experiences and environments to
engage students in collaborative knowledge building. Play as
a pedagogy is one of the key approaches that the school will adopt to
engender engaged learning. Canberra Experience will involve imaginary
play experiences to engage students in the construction of meaning from
new knowledge, as they build upon their prior experience. Examples of
such learning designs include role-play, drama and computer-based games.
Using computer-based games in the Canberra Experience, students learn
to solve realistic problems within communities of learning.
Computer-based games in the Canberra Experience will be designed for
students to inquire into the world through their participation in
collaborative knowledge building, and problem solving situations.
Experiential learning activities involving computer based games in the
Canberra Experience will also be designed for students to move back and
forth between their game actions and reflect on their actions with peers
and mentors. Students
will enjoy rich learning experiences involving creation and exploration
in safe and secure environments that are anchored in both the real and
virtual worlds. These learning experiences will be enabled through the
following technologies: (i) Immersive Gaming which will lead students to develop an interest in subjects and learn concepts/information. (ii)
Interactive Fieldtrips where students use devices like Ultra-Mobile PCs
or mobile phones to collaborate and communicate with one another. (iii)
Multi-user Virtual Learning Environments, where students will role-play
and collaborate on authentic decision-making, problem-solving and
planning tasks. (iv) Mobile learning and simulations that integrate
various platforms such as Virtual Learning Environments, Gaming and
Fieldtrips. (v) Digital media content that can seamlessly integrate various platforms (vi) Electronic portfolios to facilitate holistic and in-depth assessment of students' skills and knowledge acquired. Download the project brochure in PDF courtesy of IDA
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Crescent Girls' School: Empowered Learners |
Crescent Girls' School: Empowered Learners
Integrated Curriculum While the national 'O' Level curriculum forms the core content, the distinctive features in the curriculum of FS@CGS are
the integration of the subject disciplines, use of learner-centric
teaching approaches, deployment of multiple assessment modes, and the
infusion of 21st century skills to produce 'world-ready' youths. A
range of subjects will be integrated at appropriate junctures to
promote the connection of disciplines and ideas. Subject integration
will be based on themes (e.g. climate, conflict, relationships) to
enable linkages to relevant and authentic developments in the real
world. Students will explore the themes through subject-specific
lessons and student-led projects. The
project tasks will typically be foregrounded by problems, cases or
scenarios which are stimulating and related to real-world issues.
Students will have to collaborate with others, collect data in the real
world, and widen their perspectives beyond the immediate subject areas
in order to examine an issue in depth. Through the projects, students
will apply existing knowledge, explore new knowledge, and demonstrate
the various skills sets and knowledge acquired. In short, students will
collaboratively construct their own learning. Varied Assessment Through Technology In
support of the student-centric approach adopted by CGS, the school will
use a spectrum of IT assessment tools for both formative and summative
assessments. These include Mastery, Adaptive and Diagnostic (MAD)
online assessments for students to gauge their level of mastery of key
concepts and skills, as well as track their learning progression.
Personal electronic portfolios and assessment which involves multiple
parties (students and teachers) in providing feedback to various
student-created learning products (e.g. digital art, video-clips, blogs
and websites), will also be adopted. Customised, Technology-enhanced Teaching and Learning To support its proposed integrated curriculum, CGS aims to create an innovative and technology-rich environment: -
The proposed development of the learning portal, the i-CONNECT Learning
Space (iCLS), will integrate various learning resources and platforms
(e.g. Interactive Teaching Courseware and NexGen Interactive Digital
Textbooks) for students’ seamless access using their personal learning
devices. - The Virtual Global Learning Faculty (VGLF) web-portal will
provide collaborative tools and resources for students, teachers and
professionals to learn and work together. - Technology tools like
SMS, instant messaging, discussion forums, blogs, digital art, music,
videos and games will be integrated for enhanced learning across
subjects. - Other proposed technology-enabled learning spaces for
rich learning experiences include the Interactive Immersive Virtual
Reality learning scenarios and Learning Trails. Download the project brochure in PDF courtesy of IDA
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Hwa Chong Institution: A Passion-Driven and Borderless Learning Institution |
Hwa Chong Institution: A Passion-Driven and Borderless Learning Institution
The
HCI programme aims to combine technology with new ways of learning to
create educational value. This is achieved by creating opportunities
beyond the school's physical campus at Bukit Timah, so that learning
transcends boundaries between subjects, classrooms, schools, countries
and cultures. The
HCI programme further seeks to empower students to pursue their
passion. To this end, an integrated system, the Hwa Chong Nexus (HCnX)
has been designed to facilitate independent learning and collaborative
explorations. HCnX will leverage personal communications technology
devices students already own to support diverse learning styles and a
broad range of assessment strategies. Specifically, HCnX caters to both
independent and collaborative learning: 1.
Independent Learning Gateway: This provides a point of entry into a
suite of IDM/ICT tools that will enable individuals to acquire new
knowledge through active self-study. Students will choose from a myriad
of learning content, receive instructional support, and make study
plans (both virtual and physical) with the ICT-enabled network learning
support. This function enables different groups of independent learners
to conduct advanced research with local and overseas peers as well as
expert-mentors in a safe and secure learning environment. 2.
Virtual Learning Communities (VLC) Portal: By providing a Web
2.0-style collaborative learning environment, this channel enables
students from different countries across continents to work together to
solve a research problem or create a product. Seniors and juniors can
also work collaboratively in teams on self-directed projects. Together
with mentors from the university and industry, students negotiate their
learning and become active producers of knowledge. The bringing
together of expert mentors and resources empowers students to build
knowledge in authentic and virtual platforms. Download the project brochure in PDF courtesy of IDA
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Jurong Secondary School: Networked Learning Community |
Jurong Secondary School: Networked Learning Community
JSS
aims to leverage the powers of technologies, to engage the community
actively to provide our students with authentic learning experiences.
Our vision as a future school is that the world and the community is our
classroom. JSS'
proposal aims to provide students with authentic learning experiences
by engaging the community actively. The objective is to enhance
students' development in a broad range of cognitive and affective
domains and equip them with the necessary 21st century skills. Teaching
and learning in various subjects will be anchored on JSS' unique brand
of problem-based learning, called Problem-Based Learning-Authentic
Learning (PBL-AL). Besides content knowledge, students learn various
life skills, such as critical thinking skills, problem solving skills,
and communication skills. JSS
plans to collaborate with industry partners in the development of a
unique set of e-PBL tools. Infocomm technology will be deployed to
support students' self-directed learning and collaborative learning in a
3D virtual learning environment. An avatar will provide guidance and
feedback to the students as they work through the various PBL stages. At
the same time, the learning activities of each student will be recorded
digitally. An engine with Artificial Intelligence (AI) capacity will
then process the data and identify the learning dispositions of the
student. This will in turn provide valuable reference for teachers to
give constructive feedback to the student. Recognising
media literacy as an important component of 21st century skills, JSS
proposes to develop a media literacy curriculum to teach its students
the skills to: (i) evaluate sources of information and media products critically; (ii) communicate ideas through the appropriate use of a variety of media tools effectively; and (iii) make use of technology and information with responsibility and ethics. Through
unique school based media programmes such as Digital Video Drama and
Internet Radio, students' mastery of language concepts and skills are
enhanced as students learn to express themselves beyond print material. JSS
proposes to create a network of community of learners. Students will
plug into learning communities as part of their learning process,
drawing upon the knowledge of researchers and fellow learners from
different institutions and organisations around the world. JSS students
will work on projects for the creation of a community portal called
LifeMaps@Jurong, which is open to the public. Through projects based on
different subjects, students will conduct their own research through
field work, using spatial locational technologies like GPS and GIS, and
contribute information to create learning trails on the Jurong
community's history, geography, economic development, lifestyle
activities and current developments in the portal. Students can also
apply their knowledge and skills in media production to create media
products as a contribution to the community through the portal. Download the project brochure in PDF courtesy of IDA
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